Obviously this would have been great if I was in danger… but I wasn’t. I even used an item I wasn’t sure about which sent me warping back to the beginning. Inventory management is another big part of the gameplay, learning to discard and use your items, working with what is important for your journey is a must. You bleed out a lot too, so will have to be sure to find a wealth on bandages and health packs. The pleasure and nuances of a good combat mechanic are not here I’m afraid. These battles can either come across as very easy or extremely annoying. You duck and dive around the screen when enemies and boss battles appear, locked in the room by magic. The combat sections of Lovecraft’s Untold Stores are very simple and, unfortunately, at times a bit dull. You will walk around the levels and come across objects and clues that you can examine and pick up, using certain objects to open specific doors or trigger other items. The other main part of the gameplay is in the puzzle and “choose your adventure” opportunities. The twin sticks are your friends, controlling the character and shooting aspects, as we’ve seen a million times over previously. You play through Untold Stories walking around levels, armed with a shotgun and the style really does play to some arcade roots in this regards to controls. The clues lead to a run-down mansion where the occult is definitely in charge and there are strange shadows lurking around every corner… But you start the game as a brittle worn down detective who is trying to solve the possible murder and disappearance of a colleague. Lovecraft’s Untold Stories is played via a top-down action viewpoint where you choose one of a list of many characters to go on a strange and mysterious adventure.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |